The name Zě Vah Jĭakǐv is derived from the Constructi language, as Zě Vah Jĭakǐv was founded by Tegme Tshèqth, who was culturaly Constructi.
Climate
Zě Vah Jĭakǐv has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 12°C (53°F). Zě Vah Jĭakǐv receives an average of 243 cm/y (95 in/y) of precipitation, most of which comes in the form of rain during the summer. Zě Vah Jĭakǐv covers an area of nearly 502 km2 (200 mi2), and an average elevation of 1658 m (5439 ft) above sea level.
Overview
Zě Vah Jĭakǐv was founded durring the late 11th century, by Tegme Tshèqth. The establishment of the new community went well, with no major obsticles durring construction.
Zě Vah Jĭakǐv was built using the conventions of Constructi durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Zě Vah Jĭakǐv is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Zě Vah Jĭakǐv is buildings are arranged arrounded highly ordered system of crampt cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The city's failry decent fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
Zě Vah Jĭakǐv is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. There’s a patern to the panic. It’s not easy to see, and no one quite agrees on what it is, but the locals know and operate under this pattern. It shapes everything they do, and you feel as if you’ve almost worked it out only for some small detail to devastate your theory every time you try and comprehend it.
Civic Infrastructure
Zě Vah Jĭakǐv possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Zě Vah Jĭakǐv has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Zě Vah Jĭakǐv has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zě Vah Jĭakǐv. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zě Vah Jĭakǐv's parks.
Zě Vah Jĭakǐv has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zě Vah Jĭakǐv.
Zě Vah Jĭakǐv has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Zě Vah Jĭakǐv has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Zě Vah Jĭakǐv has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Zě Vah Jĭakǐv has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Zě Vah Jĭakǐv has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zě Vah Jĭakǐv has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zě Vah Jĭakǐv has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zě Vah Jĭakǐv's public wards, blessings, and other arcane systems.
Zě Vah Jĭakǐv has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Zě Vah Jĭakǐv possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zě Vah Jĭakǐv's grid is powered by hydrogalvanic generators.
Zě Vah Jĭakǐv's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Zě Vah Jĭakǐv has a first rate hospital which caters to anyone in need of long term medical care.
Zě Vah Jĭakǐv has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Zě Vah Jĭakǐv has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zě Vah Jĭakǐv's natural decorations nor waterways.
Zě Vah Jĭakǐv has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Zě Vah Jĭakǐv has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Zě Vah Jĭakǐv has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Zě Vah Jĭakǐv is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Zě Vah Jĭakǐv's chapel was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.
In Zě Vah Jĭakǐv rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.
The Sandman near Zě Vah Jĭakǐv are known to be a mutant strain of the creature.
Zě Vah Jĭakǐv's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Invocation energies of tier 2 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 244
Farmers: 359
Farm Laborer: 624
Hunters: 474
Milk Maids: 339
Ranchers: 155
Ranch Hands: 344
Shepherds: 320
Farmland: 479527 m2
Cattle and Similar Creatures: 29673
Poultry: 356085
Swine: 23739
Sheep: 1186
Goats: 237
Horses, Mounts, and Beasts of Burden: 11869
Craftsmen
Arms and Toolmakers: 247
Blacksmiths: 282
Bookbinders: 146
Buckle-makers: 167
Cabinetmakers: 252
Candlemakers: 382
Carpenters: 365
Clothmakers: 349
Coach and Harness Makers: 124
Coopers: 304
Copper, Brass, Tin, Zinc, and Lead Workers: 168
Copyists: 114
Cutlers: 99
Fabricworkers: 276
Farrier: 641
Furriers: 76
Glassworkers: 409
Gunsmiths: 266
Harness-Makers: 114
Hatters: 221
Hosiery Workers: 84
Jewelers: 126
Leatherwrights: 289
Locksmiths: 115
Matchstick makers: 197
Musical Instrument Makers: 177
Painters, Structures and Fixtures: 146
Paper Workers: 172
Plasterers: 158
Pursemakers: 204
Roofers: 123
Ropemakers: 119
Rugmakers: 115
Saddlers: 228
Scabbardmakers: 266
Scalemakers: 118
Scientific, Surgical, and Optical Instrument Makers: 77
Sculptors, Structures and Fixtures: 113
Shoemakers: 117
Soap and Tallow Workers: 354
Tailors: 608
Tanners: 154
Upholsterers: 174
Watchmakers: 160
Weavers: 329
Whitesmiths: 94
Merchants
Adventuring Goods Retellers: 81
Arcana Sellers: 81
Beer-Sellers: 154
Booksellers: 177
Butchers: 329
Chandlers: 312
Chicken Butchers: 344
Entrepreneurs: 123
Fine Clothiers: 312
Fishmongers: 296
Florists: 71
Potion Sellers: 204
Resellers: 516
Spice Merchants: 162
Wine-sellers: 247
Wheelwright: 185
Woodsellers: 115
Service workers
Bakers: 565
Barbers: 505
Coachmen: 172
Cooks: 474
Doctors: 255
Gamekeepers: 191
Grooms: 103
Hairdressers: 456
Healers: 286
Housekeepers: 370
Housemaids: 565
House Stewards: 370
Inns: 117
Laundry maids: 211
Maidservants: 456
Nursery Maids: 215
Pastrycooks: 382
Restaurateur: 423
Tavern Keepers: 474
Specialized Laborer
Ashworkers: 166
Bleachers: 105
Chemical Workers: 67
Coal Heavers: 252
In-Town Couriers: 263
Long Haul Couriers: 269
Dockyard Workers: 258
Gas Workers: 58
Hay Merchants: 99
Leech Collectors: 344
Millers: 282
Miners: 289
Oilmen and Polishers: 174
Postmen: 263
Pure Finder: 153
Skinners: 312
Sugar Refiners: 69
Tosher: 188
Warehousemen: 409
Watercarriers: 249
Watermen, Bargemen, etc.: 349
Skilled Laborers
Accountants: 155
Alchemist: 173
Clerk: 223
Dentists: 119
Educators: 308
Engineers: 174
Gardeners: 116
Mages: 89
Plumbers: 127
Pharmacist: 141
Professors: 51
Scientists: 89
Wizards: 51
Civil Servants
Adventurers: 116
Bankers: 166
Civil Clerks: 276
Civic Iudex: 133
Consultants: 76
Exorcist: 276
Fixers: 138
Kami Clerk: 226
Landlords: 226
Lawyers: 149
Legend Keepers: 194
Militia Officers: 1695
Monks, Monastic: 382
Monks, Civic: 382
Historian, Oral: 258
Historian, Textual: 139
Policemen, Sheriffs, etc.: 263
Priests: 539
Rangers: 160
Rat Catchers: 170
Scholars: 177
Spiritualist: 215
Slayers: 66
Storytellers: 447
Military Officers: 439
Cottage Industries
Brewers: 370
Comfort Services: 593
Enchanters: 139
Herbalists: 130
Jaminators: 409
Needleworkers: 382
Potters: 197
Preserve Makers: 382
Quilters: 177
Seamsters: 593
Spinners: 359
Tinker: 130
Weaver: 304
Artists
Actors: 122
Architects: 46
Bards: 177
Costumers: 71
Dancers: 144
Drafters: 76
Engravers: 97
Fine Furniture Carpenters: 59
Glaziers: 123
Inlayers: 115
Musicians: 409
Painters, Art: 60
Playwrights: 131
Sculptors, Art: 101
Wood Carvers: 395
Writers: 474
Produce Industries
Butter Churners: 359
Canners: 349
Cheesmakers: 382
Ice Merchants: 52
Millers: 223
Picklers: 191
Smokers: 148
Stockmakers: 138
Tobacconists: 188
Tallowmakers: 282
45552 of Zě Vah Jĭakǐv's population work within a Foundational Occupation.
2615 work in Agriculture
9819 work as Craftsmen
3709 work as Merchants
6590 work as Service Workers
4618 work as General Laborers
1816 work as Skilled Laborers
7308 work as Civil Servants
4165 work in Cottage Industries
2600 work as Artists
2312 work in Produce Industries
69583 of Zě Vah Jĭakǐv's population do not work in a formal occupation, but do contribute to the local economy. 3560 (3%) are noncontributers.
Points of Interest
Zě Vah Jĭakǐv is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Zě Vah Jĭakǐv might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.
POI
History
The the a coif of Summoning, an a coif imbued with potent amounts of Summoning energies was created near Zě Vah Jĭakǐv by in time immemorial, reportedly some time during the early 2nd century.