Large City: Zě Vah Jĭakǐv

Zě Vah Jĭakǐv

Zě Vah Jĭakǐv
Example Constructi architecture.
StateFederation of Alveria
ProvenceZu-492i Governorate
Sub ProvenceSědæris Zone
RegionNejjùjqùke Basin
Founded962
Community LeaderAdministrator Krugrorg Trënhêpî
Area502 km2 (200 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation1658 m (5439 ft)
Average Yearly Precipitation243 cm/y (95 in/y)
Population118695
Population Density236 people per km2 (593 people per mi2)
Town AuraTransmutation
Naming
Native nameZě Vah Jĭakǐv
Pronunciation/vah/ /ˈʤakɪv/
Direct Translation[wild] [asteroid; comet]
Translation[Not Yet Translated]

Zě Vah Jĭakǐv (/vah/ /ˈʤakɪv/ [wild] [asteroid; comet]) is a subtropical Large City located in Sědæris Zone, Zu-492i Governorate, within the Federation of Alveria.

The name Zě Vah Jĭakǐv is derived from the Constructi language, as Zě Vah Jĭakǐv was founded by Tegme Tshèqth, who was culturaly Constructi.

Climate

Zě Vah Jĭakǐv has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 12°C (53°F). Zě Vah Jĭakǐv receives an average of 243 cm/y (95 in/y) of precipitation, most of which comes in the form of rain during the summer. Zě Vah Jĭakǐv covers an area of nearly 502 km2 (200 mi2), and an average elevation of 1658 m (5439 ft) above sea level.

Overview

Zě Vah Jĭakǐv was founded durring the late 11th century, by Tegme Tshèqth. The establishment of the new community went well, with no major obsticles durring construction.

Zě Vah Jĭakǐv was built using the conventions of Constructi durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Zě Vah Jĭakǐv is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Zě Vah Jĭakǐv is buildings are arranged arrounded highly ordered system of crampt cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The city's failry decent fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Zě Vah Jĭakǐv is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. There’s a patern to the panic. It’s not easy to see, and no one quite agrees on what it is, but the locals know and operate under this pattern. It shapes everything they do, and you feel as if you’ve almost worked it out only for some small detail to devastate your theory every time you try and comprehend it.

Civic Infrastructure

Zě Vah Jĭakǐv possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Zě Vah Jĭakǐv has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zě Vah Jĭakǐv has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zě Vah Jĭakǐv. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zě Vah Jĭakǐv's parks.

Zě Vah Jĭakǐv has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zě Vah Jĭakǐv.

Zě Vah Jĭakǐv has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zě Vah Jĭakǐv has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zě Vah Jĭakǐv has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zě Vah Jĭakǐv has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zě Vah Jĭakǐv has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zě Vah Jĭakǐv has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zě Vah Jĭakǐv has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zě Vah Jĭakǐv's public wards, blessings, and other arcane systems.

Zě Vah Jĭakǐv has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Zě Vah Jĭakǐv possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zě Vah Jĭakǐv's grid is powered by hydrogalvanic generators.

Zě Vah Jĭakǐv's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Zě Vah Jĭakǐv has a first rate hospital which caters to anyone in need of long term medical care.

Zě Vah Jĭakǐv has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Zě Vah Jĭakǐv has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zě Vah Jĭakǐv's natural decorations nor waterways.

Zě Vah Jĭakǐv has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zě Vah Jĭakǐv has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zě Vah Jĭakǐv has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Zě Vah Jĭakǐv is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Zě Vah Jĭakǐv's chapel was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Zě Vah Jĭakǐv rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Sandman near Zě Vah Jĭakǐv are known to be a mutant strain of the creature.

Zě Vah Jĭakǐv's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Invocation energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 244
  • Farmers: 359
  • Farm Laborer: 624
  • Hunters: 474
  • Milk Maids: 339
  • Ranchers: 155
  • Ranch Hands: 344
  • Shepherds: 320
    • Farmland: 479527 m2
    • Cattle and Similar Creatures: 29673
    • Poultry: 356085
    • Swine: 23739
    • Sheep: 1186
    • Goats: 237
    • Horses, Mounts, and Beasts of Burden: 11869

Craftsmen

  • Arms and Toolmakers: 247
  • Blacksmiths: 282
  • Bookbinders: 146
  • Buckle-makers: 167
  • Cabinetmakers: 252
  • Candlemakers: 382
  • Carpenters: 365
  • Clothmakers: 349
  • Coach and Harness Makers: 124
  • Coopers: 304
  • Copper, Brass, Tin, Zinc, and Lead Workers: 168
  • Copyists: 114
  • Cutlers: 99
  • Fabricworkers: 276
  • Farrier: 641
  • Furriers: 76
  • Glassworkers: 409
  • Gunsmiths: 266
  • Harness-Makers: 114
  • Hatters: 221
  • Hosiery Workers: 84
  • Jewelers: 126
  • Leatherwrights: 289
  • Locksmiths: 115
  • Matchstick makers: 197
  • Musical Instrument Makers: 177
  • Painters, Structures and Fixtures: 146
  • Paper Workers: 172
  • Plasterers: 158
  • Pursemakers: 204
  • Roofers: 123
  • Ropemakers: 119
  • Rugmakers: 115
  • Saddlers: 228
  • Scabbardmakers: 266
  • Scalemakers: 118
  • Scientific, Surgical, and Optical Instrument Makers: 77
  • Sculptors, Structures and Fixtures: 113
  • Shoemakers: 117
  • Soap and Tallow Workers: 354
  • Tailors: 608
  • Tanners: 154
  • Upholsterers: 174
  • Watchmakers: 160
  • Weavers: 329
  • Whitesmiths: 94

Merchants

  • Adventuring Goods Retellers: 81
  • Arcana Sellers: 81
  • Beer-Sellers: 154
  • Booksellers: 177
  • Butchers: 329
  • Chandlers: 312
  • Chicken Butchers: 344
  • Entrepreneurs: 123
  • Fine Clothiers: 312
  • Fishmongers: 296
  • Florists: 71
  • Potion Sellers: 204
  • Resellers: 516
  • Spice Merchants: 162
  • Wine-sellers: 247
  • Wheelwright: 185
  • Woodsellers: 115

Service workers

  • Bakers: 565
  • Barbers: 505
  • Coachmen: 172
  • Cooks: 474
  • Doctors: 255
  • Gamekeepers: 191
  • Grooms: 103
  • Hairdressers: 456
  • Healers: 286
  • Housekeepers: 370
  • Housemaids: 565
  • House Stewards: 370
  • Inns: 117
  • Laundry maids: 211
  • Maidservants: 456
  • Nursery Maids: 215
  • Pastrycooks: 382
  • Restaurateur: 423
  • Tavern Keepers: 474

Specialized Laborer

  • Ashworkers: 166
  • Bleachers: 105
  • Chemical Workers: 67
  • Coal Heavers: 252
  • In-Town Couriers: 263
  • Long Haul Couriers: 269
  • Dockyard Workers: 258
  • Gas Workers: 58
  • Hay Merchants: 99
  • Leech Collectors: 344
  • Millers: 282
  • Miners: 289
  • Oilmen and Polishers: 174
  • Postmen: 263
  • Pure Finder: 153
  • Skinners: 312
  • Sugar Refiners: 69
  • Tosher: 188
  • Warehousemen: 409
  • Watercarriers: 249
  • Watermen, Bargemen, etc.: 349

Skilled Laborers

  • Accountants: 155
  • Alchemist: 173
  • Clerk: 223
  • Dentists: 119
  • Educators: 308
  • Engineers: 174
  • Gardeners: 116
  • Mages: 89
  • Plumbers: 127
  • Pharmacist: 141
  • Professors: 51
  • Scientists: 89
  • Wizards: 51

Civil Servants

  • Adventurers: 116
  • Bankers: 166
  • Civil Clerks: 276
  • Civic Iudex: 133
  • Consultants: 76
  • Exorcist: 276
  • Fixers: 138
  • Kami Clerk: 226
  • Landlords: 226
  • Lawyers: 149
  • Legend Keepers: 194
  • Militia Officers: 1695
  • Monks, Monastic: 382
  • Monks, Civic: 382
  • Historian, Oral: 258
  • Historian, Textual: 139
  • Policemen, Sheriffs, etc.: 263
  • Priests: 539
  • Rangers: 160
  • Rat Catchers: 170
  • Scholars: 177
  • Spiritualist: 215
  • Slayers: 66
  • Storytellers: 447
  • Military Officers: 439

Cottage Industries

  • Brewers: 370
  • Comfort Services: 593
  • Enchanters: 139
  • Herbalists: 130
  • Jaminators: 409
  • Needleworkers: 382
  • Potters: 197
  • Preserve Makers: 382
  • Quilters: 177
  • Seamsters: 593
  • Spinners: 359
  • Tinker: 130
  • Weaver: 304

Artists

  • Actors: 122
  • Architects: 46
  • Bards: 177
  • Costumers: 71
  • Dancers: 144
  • Drafters: 76
  • Engravers: 97
  • Fine Furniture Carpenters: 59
  • Glaziers: 123
  • Inlayers: 115
  • Musicians: 409
  • Painters, Art: 60
  • Playwrights: 131
  • Sculptors, Art: 101
  • Wood Carvers: 395
  • Writers: 474

Produce Industries

  • Butter Churners: 359
  • Canners: 349
  • Cheesmakers: 382
  • Ice Merchants: 52
  • Millers: 223
  • Picklers: 191
  • Smokers: 148
  • Stockmakers: 138
  • Tobacconists: 188
  • Tallowmakers: 282

45552 of Zě Vah Jĭakǐv's population work within a Foundational Occupation.

69583 of Zě Vah Jĭakǐv's population do not work in a formal occupation, but do contribute to the local economy. 3560 (3%) are noncontributers.

Points of Interest

Zě Vah Jĭakǐv is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Zě Vah Jĭakǐv might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

POI

History

The the a coif of Summoning, an a coif imbued with potent amounts of Summoning energies was created near Zě Vah Jĭakǐv by in time immemorial, reportedly some time during the early 2nd century.

History